Now You’re Playing With Power…Tightwad Power!

Nintendo is a very old, Japanese company. One of those very old Japanese companies that firmly believes in having its own traditions, values, and beliefs and in upholding them above all else. Of course, arguments can be made that they have often held onto those traditions to the point of stubborn arrogance, and in doing so they have made decisions that led them from being the saviors and rulers of the video game world to the company that was a distant 2nd- and 3rd-place runner-up in the previous two console generations. As we all know, that is no longer the case with the Wii, which has put Nintendo back on top and once again made them the household name that they arguably haven’t been since the NES’s dominance two decades ago.

Besides the obvious main factors of a cheap price point (with included game) and the anyone-can-use-it Wii-mote, the other key to Nintendo’s return to glory is them finally striking the right balance between upholding their tradition and embracing the new. I’m not going to go into the things they did the same and the things they did differently, because that’s not what this article is about. Instead, I’m going to focus on one particular (and particularly annoying) long-held Nintendo tradition that has always been my least favorite thing about my most favorite company: Their strict adherence to releasing all of their in-house games at full price and waiting far longer than almost any other company to drop the prices.

I’m not going to go as far back as the 16-bit era, because games in general were far too expensive on both the SNES and the Genesis, primarily because of the cartridge format. Plus, big box electronic stores were still in their infancy, FuncoLand was hardly the institution that EB/Gamestop is today, and “finding games for cheap online” was a sentence that wouldn’t have even made sense to the people of 1993. So at the relatively few stores that actually sold games, they started expensive and they stayed expensive. It’s just the way it was. Then in the PlayStation/Saturn/Nintendo 64 era, things began to change. PlayStation games came on CDs, which were far cheaper to manufacture. In time, the price for the average brand-new PlayStation game was a mere $39.99. Compare that to the average N64 release at $20-$30 more. It made sense: an N64 cartridge was far more cost- and labor-intensive to make then just zapping games onto CDs and shooting them out the door by the dozens. It also made sense that when the two consoles began releasing their best sellers at a budget price, PlayStation game creators could afford to let games go at only 20 bucks a pop, while Nintendo couldn’t do better than $40. Still, sensical or not, you had games like Super Mario 64 which, classic and excellent as it may be, was still considered an “old” N64 game but was going for the same price as brand-new, top-tier PlayStation titles several years into that generation’s life span. I admit that I don’t know much about profits vs. manufacturing costs, and whether or not Nintendo could truly afford to have a budget line cheaper than that for their older titles without losing money. But for games like Mario 64 and Goldeneye which had easily already recooped all of their development and production costs and then some, so what if they would’ve barely made any additional profit on them had they been an additional 10 or 20 dollars less? Doesn’t it give off a better impression that you’d be willing to practically give a million seller away to the people who are only just now able to afford your system or the people who have to wait until a game is as cheap as possible before they can buy it? I’d be willing to bet that there was a decent amount of PlayStation Greatest Hits that could’ve kept selling at full price. It just makes it feel like a gift to the patient and/or less-wealthy gamers out there.

Let’s give Nintendo the benefit of the doubt and say that they simply could not afford to let a new N64 game go for a penny less than $39.99. What about Gamecube? Now we’re talking disc-based games that, while maybe Nintendo’s unique disc format that the Gamecube utilized cost a little more than widely-available CDs and DVDs, still have to be pretty cheap to manufacture. But again, we saw history repeating itself with the Gamecube: Games stayed full price for literally years, way beyond PlayStation 2 and Xbox games released in similar time frames that had already dropped to $20. And even now, the few stores that still have brand new Gamecube games laying around rarely have a Nintendo-made game cheaper than $20. I’ve seen Super Smash Bros. Melee, a Gamecube launch title, still selling for $20 as recently as several months ago. Seriously, Nintendo? Yeah, I get that you still want to sell Gamecube games to Wii owners since its backwards compatible, but come on. For $20 I can probably get 6 excellent PS2 or Xbox games if I shopped smart, but I’d be lucky to get 2 decent Gamecube games for that.

Perhaps the worst offenders are Nintendo’s portable systems. You cannot tell me a Game Boy Advance game costs that much to produce, either in development or manfacturing. Yet GBA games (primarily Nintendo-made ones) took way too long to drop in price as well. $30-$35 was way too much to spend on 90% of the GBA library even at its peak. Yet you still have to fork out $19.99 for a new copy of The Legend of Zelda: A Link to the Past (which I’ve seen going for that as recently as this past Christmas), which is a port of a SUPER NINTENDO game, not to mention one you can get on Wii’s VC now for only 8 bucks. The Nintendo DS is just as bad. Pretty much any game that came out in the DS’s first few months should be, at most, $20 by now. Yet you’d be lucky to find Metroid Prime Hunters or Mario Kart DS for that much. And don’t even get me started on Super Mario 64 DS. Again, this is a port of a game that’s practically ancient by video game standards, and I still see the damn thing going for a full $35. You can’t tell me that that many people are still buying it that Nintendo just can’t justify dropping it even 10 dollars in price. One of the only exceptions to this rule is the Brain Age/Big Brain Academy series for DS. Hey Nintendo, don’t you think that one of the biggest reasons for those games’ massive success was their $19.99 price point? And didn’t you make a ton of money off of those games because they sold more than enough to make up for them being so cheap? Just thought I’d point that out. Of course, I’m making this point to the company that then brought one of them to the Wii (Big Brain Academy: Wii Degree) and made it $50 (and it was practically the exact same game). Sigh… 

Which brings us to the Wii. Surprise surprise, same deal. While you can find other Wii third-party launch titles like Red Steel and Rayman Raving Rabbids for $15 or less, Nintendo’s ExciteTruck still fetches 50 bucks at most places that still carry it new. Maybe great games that sold really well – but not nearly as well as they deserved to in comparison to the number of people who actually have Wiis, like Metroid Prime 3 or Super Mario Galaxy - would get boosts when they dropped in price after some time had passed. I’ve heard Nintendo say Twighlight Princess sold under expectations. Maybe give that one a price slash as well. How many units of those games are still moving per month? And how many more would they move if they were cheaper. “Yes, I finally got my hands on a Wii. And look, a Zelda game for only $20! I might as well go ahead and grab that now, too.”

I just don’t get the logic in staunchly sticking to the “full price” philosphy for every game and still not having an offical budget line for either the Wii or the DS yet. Get with it, guys. You are finally embracing online play. You are finally designing hardware that asthetically looks more like hi-end electronics than children’s toys. Fine, so some of the things you didn’t change have just as much to do with your current runaway success. But you are still just too damn tight in the wallet. Put some more money into Wii production so everyone who wants one can finally have one (18 months later). And take a small financial hit in order to get your still-amazing games into the hands of as many people as possible, especially the ones that were released in fiscal years that you’ve already long-since filed away. If other console manufacturers can do it, and other publishers on your hardware can do it, you’re going to have a really hard time convincing anyone that you can’t do it, too.

4 Responses to “Now You’re Playing With Power…Tightwad Power!”

  1. bridgett Says:

    all this because we can’t get mario kart for the wii? :P

  2. Wow, a whole article about Nintendo’s poor decisions and not ONE Virtual Boy, E-Reader or Sony Partnership mention!

    Obviously you’ll get no arguments from me. The few times Nintendo has given us deals, they have almost realized in retrospect that they errored in doing so. Examples: Giving away Nintendo games as part of Animal Crossing. They didn’t know if AC would sell by itself so they put in the coolest In Game collectable ever: Complete NES games! But the game sold great so when the time came for the DS Sequal, NES or GBA games were gone from the game, but you can buy all of those titles for $5 a piece on Virtual Console. And you can bet that when Animal Crossing Wii comes out, there will still be no games hidden within it.

    Another example was the great Zelda promo disk they gave away to sell Wind Waker/Nintendo Power/ Game Cube games. They released two versions of this disk, the second one by far the coolest, had 4 complete Zelda games on it. To get this great reward you simply had to buy 3 games Nintendo was selling that holiday, or subscribe to Nintendo Power! A great deal, too great as it turns out because Nintendo has never done anything remotely similar to that since.

    You didn’t even get into WiiWare and barely touched on Virtual Console. While some companies are polishing up their games for re-release, adding graphics, additional content, online play, etc, Nintendo is releasing straight ports and charging $5-15 for these titles. But while 360 and PS3 owners can download free demos of all downloadable games, Nintendo offers NO demos. Even on their new Wiiware service that is so far showing off brand new games, games we have no idea if we like or not, we can pay our $15 and roll the dice. It’s infuriating how Nintendo repeatedly does this, refusing to borrow from their competitor’s business models and therefor giving their fans less or poorer service.

  3. chrishodges Says:

    @ Bridgett: Not quite :P , but to relate it to Mario Kart Wii it is pretty frustrating to think that even if I wait an entire year to buy it, chances are pretty good that it’s still going to be full price.

    @Steve: Yeah, we can go on and on about Nintendo being stingy in more ways than I got around to. You do make a good point about the times that they DID offer great stuff for cheap or free, and that it just makes it sting all the more when they do a complete 180 about it later, often with the exact same games. I really hoped that those amazing Zelda bonus discs were a sign of things to come, not something that is going to be looked back at as a complete anomaly in Nintendo’s history.

    Another point that was made in a Retronauts podcast was how Nintendo is so behind as far as what you can do with a game once you download it. As overly complex as the process may be, Sony is making it so the PS1 games you download on your PS3 can be played remotely on your PSP. Think of how incredible it would be to be able to zap your VC games to your DS. Even if it isn’t the N64 games, or even the 16-bit games (although those should be MORE than capable of running on a DS), at the very least the NES games which, as you said, were FREE BONUSES in Animal Crossing. No, instead they are working on (as I understand it) a completely seperate VC for the DS strictly for Game Boy games. And then there’s the VC demos that you get in Super Smash Bros. Brawl. No, they couldn’t just give us the WHOLE versions of even games like Super Mario Bros. or Ice Climbers, just friggin’ DEMOS! Come on! I mean fine, don’t give us Super Metroid or Zelda 3, I can sort of get that, but SMB!? We go from a dozen or so completely free, full NES games in Animal Crossing for GC to TIMED NES GAME DEMOS in a Wii game.

    Unfortunately, the main reason you and I and millions of others deal with it is because Nintendo is still the only place to go for old and new Mario, Zelda, and Metroid, and that’s practically enough (though sometimes barely). Well, that and the fact that Microsoft and Sony are far from getting it right with this stuff either – the Microsoft point system and size requirements they place on Live Arcade games are both ridiculous, and there’s, what, 12 whole PS1 games on the PSN so far? – even if they are still leagues ahead of Nintendo in most ways.

  4. Nintendo games clearly don’t exist on the same hype – release window – price drop structure that everyone else has fallen into.

    So, for people who buy a bunch of games all year round, I can see it being aggravating. But those folks aren’t the target audience. The target audience probably buys a couple of games and plays them very slowly, over months and months.

    Brawl, Kart, Galaxy, and TP are all going to sell very well for the next year or two. I don’t see how it’s that dastardly of Nintendo to play to their strength — their software is valuable long after RainbowSix:Vegas3OnlineGameOfTheMonth is in the bargain bin.

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